and our The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. If you make use of agents to increase your relations before starting your colonies, it's by far easier. I don't even bother to take planets and stations over anymore it's so bad. Starsector 0.95.1a is out! Any way to disable this or make the cooldown longer then playtime? How do factions handle the "freedom" the mod gives them? I am also having the same problem as Dragon, I'm playing on mac and Graphics Lib won't download as a .zip, If you need to open .7z files on a Mac I recommend. Choose your faction (or establish your own) and dominate the Sector! "~, But their fleets flee in fear, it's crystal clear, that now you're high on space cocaaaaine with meeeeee!~ , many times more harder that vanilla, especially if you have vengeance relationship with some fraction, the reasons is they will send invasion fleet to capture your colony or even do saturated bombardment. Not only do you need to hunt down planets to colonize; but you also need to constantly feed commodities and credits into them to upgrade and maintain them, it's not something for noobies. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The game needs its dynamic colonization and invasion mechanics, but with the base settings, you will get screenfulls of invasion fleets that will overrun everything you have that have no cost to the computer faction and get conjured into being from thin air. This costs money and time ofc, great thing to do while you explore the sectore for money, blueprints and experience, then when you got some good BPs under your belt, start your colonies and don't go freeports/drugs/organs/cores until you built most of your defenses. I'll Inspect your organs. 977 52K views 1 year ago It's time for a new run of Starsector this time as part of the Volkov Industrial Conglomerate. I think specifically in the nexerelin thread, there is discussion about it. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. I'd be thankful if someone could put up some seeds of their worlds and outline the habitable/ high class . Systems should be within 20 Light-Years of core systems for accessibility bonus and for your own sanity - less time running to the fringes. Author: Histidine. So is Nexerelin worth it? Do you want massive Fleet battles? I spent maybe 200+ hours in vanilla before discovering how absolutely awesome the mods for this game were and how much they added. Bug when i launched the campaign, after distributing my skill points at the character creation. Reddit and its partners use cookies and similar technologies to provide you with a better experience. No. http://fractalsoftworks.com/forum/index.php?topic=9175. Privacy Policy. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. I came back to the game this week after a long absence. I'm new in the starsector, I play vanilla in couple of weeks I been hearing that nexerelin is a good mod. Mainly new items and overall nerf to the planets. (ArrayIndexOutOfBoundsException), Out-of-memory / heap full crash! Greeting everyone, wanted to share a great world seed. Install hundreds of mods with the click of a button. Wish pirates had better stuff, that you might want to use even? We cover, exploration, ship design, combat, colony management, late game ships and combat. Found the error in the logs. Don't bother upgrading access since that's to increase market share and that'll be what provokes most of the expeditions. Absolutely, but you're at the whim of their faction relations, but this also gives their enemies more targets to choose from aside from just your colonies. In Vanilla I try and go for my own colony as early as possible. Immersion breaking as hell. Will you be raided periodically? I've played Vanilla for about 20 hours and found the fact that core worlds remain static a bit of a mood killer, so I decided to install Nexerelin. I have no clue what some things do and would apprecitae any tips. For more information, please see our Expeditions and pirate raids do not go after your colonies if they are not exporting (unless in a system with someone who is). We praise everyday that mod author plays the same game as we do. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. To build stations using this mod, add the respective abilities to your ability bar! And it is time to make a colony guide. I dunno, I just feel like it adds a layer of complexity and challenge in a way I don't really care about, and in some ways will make me enjoy it less. Diplomatic victory: You are friendly or better with every faction. . Pirates will also raid you, and frequently when at -100. Constant glitchy / artifacted graphics in the menu! Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Cookie Notice Keep any nanoforges & Synchrotrons, AI cores you can turn-in to Tri-tachyon for 3x sale value for credits. Histidine, since you are updating this very often (appreciated!) tl:drGet nexerelin, but tone down the invasions and colonization HEAVILY before you play. Tried this ^^ and it worked like a charm! About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . Let's go over the basics of how to install mods in Starsector. You're running from the .bat file instead of Starsector.exe. This is a guide to the Starsector mod called Nexerelin which adds 4x gameplay. Building Guide - Phase 1150,000 credits for first industry (farming OR mining - preferably with ores & transplutonics).Spaceport is automatically built250,000 credits for Tier 1 Orbital Station (space & ground defence, stability)250,000 credits for Patrol HQ (stability)100,000 credits for growth incentivesOnly Pirates will attack you at this stage, you may need to babysit until you have Tier 2 upgrades.Colony should be size 4 by now500,000 credits for Tier 2 Orbital Station Upgrade500,000 credits for Tier 2 Patrol HQ Upgrade to Military Base (takes up 2nd industry slot).Your colony is now able to fend off pirates on its own; high reputation with Independents also help as scavenger fleets will hang around your colony to help defend. Log in to view your list of favourite games. Story victory: Complete the Galatia Academy quest. Having strong sector defense (patrols, military command, starbases, ground defenses) becomes essential if you're going to make a lot of enemies. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. It also adds a bunch of weapons and hulls that I couldn't play the game without. Thanks so much! The more markets you give them, the stronger they come back. How about this: win a couple vanilla games. Protip - nexerelin allows you to set colonies to autonomous, and allows you to gift colonies to various factions. Negotiators can be used to try to increase faction rep, but if you're thinking of ambassadors then that's from some industrial mod iirc. Just hang out over the planet and move your army men around until you've gotten the planet, it's not particularly hard or bad but it does add some challenge to planetary invasions in systems where the enemy faction has active fleets (which seems reasonable). Huh, i did not even realize i made my mod (N)exerelin compatible. The people that hate you will come for you. It adds diplomacy, and faction interactions and wars. 21 DuraiPapers 1 yr. ago Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion" 3 Colony Skills or AdministratorsPlan to have at least Planetary Operations 3 (under leadership) for 2 bonus stability. Tested the seed on RC15. 10.0.17763 Build 17763. When to ColonisingWhen you have 1 year of Academy stipend remaining, at least 3 tanky combat cruisers and other ships (destroyers, fire support, carriers) and 1 million credits, to be supplemented with bounty income as the colony grows. StarSector update 0.95a is here. Yea you won't be making mad cash, but if you didn't pick 400% hazard planets you'll still make profit. When I go into hyperspace the mod crashes my game. They were around in 54 and especially in 62! Good Relations with FactionsSince your colony is strong and wiping out expeditions, you'll lose 5 relations per destroyed expedition. Really? It definitely does, as evident by the Settings.json, alas as to how it does, that is a mystery to me. Probably NGO. You can establish a colony easy, no problem. Yes. starsector nexerelin colonizationmostar bridge jump injuries. I think ambassadors are from another mod, Nexerelin only gives you Agents. Dude, why isn't Exi in here? yes its a very good mod, it makes starsector feel more like its factions are alive and constantly fighting, sometimes factions will even colonize other worlds, its practically essential, you can also have ambassadors and declare wars making the colony stage of the game feel more like you have your own faction. Is it harder? Nice to see (N)exerelin back, good work Histidine. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). Is the mod turn on in the launcher? Should I install it or just stay vanilla ? Is it insanely so? Support the channel:Use my referral code and complete surveys to earn free cash:https://freecash.com/r/102467045294809160818Watch me on Rumble instead as tha. I would counter r/RyVdo13's assertion that it's "many times harder" than vanilla. csv is missing systemsCheck starsector log for more info , Choose your faction (or establish your own) and dominate the Sector! If you're using "Free Market" to increase profits and growth, you can expect some others to take offense and want to shut it down as an unfair advantage. I don't remember specifically since it's been a while, but I found it on the forums. Is there a way to disable most of the 4x factor like the random faction events? . Phase 3Your 1st colony should be hitting Size 5, capturing more market share and potentially attracting expeditions from jealous factions. No. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. You just now need to make sure your system isn't claimed by anyone beforehand (this is shown right in the found colony screen), because on that case that faction glazes the planet. Have you redownloaded the mod to be sure it wasn't messed up? You can easily obtain new cores from farming Remnant in late game. If you hire them before the colony starts, you only pay 10% of their salary (2500 credits per month for the 2-skill administrator). I see no actual settings in game and I haven't found anything to show how to do this otherwise. Uploader: Histidine. Hey, this great, looking forward to seeing it get done. Domain-tech Comm Relays, Nav Buoys and Sensor Arrays. I like to put this on a 3rd colony so my 2 main colonies can focus on profitable industries.Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. Yes. Uploaded: 23 Feb 2019 . A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Create an account to follow your favorite communities and start taking part in conversations. In \Starsector\mods\Nexerelin\data\config\settings.json you can lower the value of nex_expeditionDelayPerExistingColony. Settings file options (can be used to enable/disable features individually): In-development patch notes for Starsector 0.96a, Re: [0.9.1a] Player Station Construction (v0.9), Re: [0.9.1a] Player Station Construction (v0.9.1), Quote from: Supplius Maximus on October 29, 2019, 06:04:56 AM, Quote from: Ed on October 29, 2019, 02:39:16 PM. I would recommend base game over Nex, at least until it gets stale. I checked the exerelin_config.json but I can't find it or it isn't there. Edited the title and fixed a few grammatical errors here and there and added new info. Privacy Policy. But at least it should work as soon as I release something. Last Update: 12 Feb 2023. You can get 100 relation with pirates and then not give a damn if they raid your system as the penalty is decreased for high relations. You can vote for what game I play next here: https://poll.ly/mWMNGih2g1TDzNOCkFby I'm streaming now! If you look at the technological advancements over the past decade and consider the improvements in video games, you will see why many people believe that there is no limit to what the future holds. Because they're currently, well they seem high for the sake of being high, let's leave it at that. The powerful open-source mod manager from Nexus Mods. Will I be able to do the same with Nexerelin? By default you can have 2 agents (accessed through the Intel screen). (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23), No body else using this yet? It feels a bit like cheating, but in my current game I can't find a half decent system to colonize with about 70% of the map surveyed. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. Is it possible to add a config for those costs? They can also engage in espionage and sabotage, as well as crippling Luddic Path cells on your own worlds for 2-3 years. Nexerelin. Save game crash / corruption! I'll have to release a Scy update to make it compatible, but in the meantime here's an updated faction file: the current one is lacking a lot of new stuff. You should have already obtained blueprints for your colony stations & fleet through exploring. Also it allows you to recruit fleets to fight on your behalf. I've been playing Nex for a few weeks on Easy and I wouldn't say it's that much more difficult, really. I recently replayed Starsector and was overwhelmed by the new colony mechanics. Beginning a Starsector Colony can be a huge endeavor. Sometimes neutral factions will send raids to damage facilities that are in direct competition with goods they produce - but this is less and less likely as your relations with them increases. This video guide goes over the very simple plug-and-play approach Starsector takes in introdu. Is it possible to add volatiles mining stations around gas giants? There's definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. My Starsector intro video: https://www.youtube.com/watch?v=nZAdCGbPghE&list=PL3Hfqo2_KOldHsa9K69TzWyz4CXp9pEwi&index=1&t=27sNexerelin: https://fractalsoftwor. Start the run with an old sector for more lower-hazard-rating worlds to trim the costs down a bit, and you can have your colonies produce income from tax revenue from production & infrastructure. or say "don't steal my organs! Copyright 2023 Robin Scott. ), Using a lot of mods, keep getting this error, https://bitbucket.org/LazyWizard/version-checker/downloads/vanilla.txt, NullPointerException while going to a bar. Nex is neither, but it has a scrappiness to it. Absolutely not. Once the pirates no longer want you dead and you have at least 2 mil in the bank grab some transports and settle on a planet of your choice. Allocate more memory to Starsector by changing the -xms and -xmx values in 'vmparams' (recommended to be at least 2048m for Starsector+, up to 4096m if Nexerelin and a huge number of factions are also enabled). Better yet, it has a very low amount of documentation on its settings file, so you need to fiddle with the settings constantly as not to get your sectors planets colony-spammed by every faction there is and the npc factions literally spamming invasion fleets on each other. Intermittent glitchy / artifacted graphics in combat! [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12), Topic: [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12) (Read 2474255 times), In-development patch notes for Starsector 0.96a, Re: [0.65.2a] Nexerelin v0.2 (release 2015-03-07), Re: [0.65.2a] Nexerelin v0.2.1 (hotfix 2015-03-07), Quote from: HELMUT on March 07, 2015, 05:11:40 AM, Quote from: Tartiflette on March 07, 2015, 02:53:31 AM, Quote from: Histidine on March 07, 2015, 05:41:37 AM, Re: [0.65.2a] Nexerelin v0.2.2 (update 2015-03-08), Quote from: gruberscomplete on March 07, 2015, 08:47:51 AM, Quote from: Midnight Kitsune on March 07, 2015, 10:16:15 AM, Re: [0.65.2a] Nexerelin v0.2.3 (update-2 2015-03-08), Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Nexerelin v0.10.6d Requires LazyLib, MagicLib Integrated with Version Checker Download Previous downloads On Nexus Git repository Make sure to delete your old Nexerelin folder before installing a new full version! Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. Build a heavy industry, add on a pristine nanoforge. However, after reading about it for a while, I started to doubt that I would enjoy what it does to colonization. Also destroying war fleets with my tiny group of ships felt great. I do this if I'm not ready, say, for the Tri-Tachyon to be wiped out by the Hegemony just yet. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Where to ColoniseA system with at least 2-3 <150% hazard worlds, preferably with ores, farmland and volatiles on separate worlds. I don't really care about creating my own space empire or making insane profits as quick as possible , I mostly play for exploration, but free storage both for equipment and ships, monthly income to balance out officer salaries and an ability to resupply without returning to the core regions is too good to pass up. Press question mark to learn the rest of the keyboard shortcuts. I do mining/exploration missions early on for creds. With the new update 0.95.1a, I wanted to let everyone know that this world seed and the others in the edited section still works. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. Mods used - Blackrock Drive Yards, GraphicsLib, LazyLib, MagicLib, Nexerelin, Ship and Weapon Pack, SkilledUp. Can you be a Commissioned officer for a faction and still colonize? Starsector 0.95.1a is out! Just make it back by destroying pirate fleets in the core systems (when bounty is active) or going after bases & bounties (when bounty is active), so your colony trade fleets can go get you more money. Go HAM on the mods though, it's A WHOOOLE NEEEEW WOOOOOOOORRRRLD!~, Tell me Player, when did you last let the storms deciiiide?~, Mods can open your eeeeeyes, take you wonder by wooonder!~, Sneak over, sideways, and under, to deliver drugs tonight!~, None can tell you "no, don't loot me bro!" Re: [0.95a] Nexerelin v0.10.2c "Mercenaries and Patriots" (fixes 2021-06-12) You can go into the mod's settings and effectively 'turn off' colonization by cranking up the amount of time before/between colonization attempts. Don't upgrade spaceports to megaports and that change alone will dramatically cut down expedition count. Should have stable points for stability bonus. I'd say it's worth installing to check it out, but IMO it takes the game into a direction it's not really meant to be taken. It used to be called Starfarer. Cells spawn because Technology/Industrial activities generate interest. Before the 0.95a update there was an option to disable this at the start, now it's missing. Or joining a war fleet I sent waiting in orbit around a planet. I didnt even bother with an unmodded game and went straight of Nexerelin, Ruthless Sector, and some other mods to buff up the realism/difficulty. Otherwise a conquest fleet will destroy your colony in short order as these are very powerful at times. Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. Privacy Policy. Or does the mod forces you to micromanage and babysit your colony by making other factions much more interested in your affairs? Choose your faction (or establish your own) and dominate the Sector! Current repo version: v0.10.6b Setup instructions Check out the repo to Starsector/mods/Nexerelin (or some other folder name) and it can be played immediately. It's one of the settings I usually mess with myself; while having the AI colonize places makes some degree of lore-sense . The Hegemony will send inspectors to check your colonies if you're using AI. This is an extremely modded run with all kinds of goodies from additional. 42048 [Thread-VC-Main] ERROR exerelin.utilities.versionchecker.VersionChecker - Failed to load vanilla update data from URL ". hi um GraphicLib is not downloding as a .zip help pleas! Press question mark to learn the rest of the keyboard shortcuts. Since you're going to be raided anyway, build Refining on the other colony so your mined ores can be refined and the metals can be sent to your industry to build ships - reduces upkeep. In \Starsector\mods\Nexerelin\exerelin_config.json there's a variable named colonyExpeditionInterval, you can lower this to reduce the interval of days between expeditions. Good planet seeds for use w/ mods. It also allows you to build storage space-station-waystations. The Prism Freeport code and art assets are taken or adapted from the Scy Nation mod by Tartiflette and licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.All other code is licensed under the MIT License (Expat License version) except where otherwise specified.All other assets are released as CC0 1.0 Universal unless otherwise specified. Tip: If you beat the snot out of an invading force or show overwhelming firepower in combat against them, a hostile faction may propose a cease fire, resetting your relations to non-aggressive - not friendly, but not "Kill on Sight" anymore. What about Pirates? Also Remnant farming for. I dont remember specifically since its been a while, but I found it on the forums. It comes in five classes of increasing value, depending on what the survey finds. The people that hate you will come for you. nice try to build your colony and not getting invasion especially while your fraction going to war with other fraction. Theres definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. It implements 4X-style gameplay with faction wars, diplomacy and planetary conquest. It's so boring not having a conquer-the-Sector mod atm. I tuned down invasion fleet strength a bit so they rarely succeed without my input among some other small tweaks. Other than that it's all upside. MagicLab discord: https://discord.gg/EVQZaD3naU. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform.
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